Dark Magician Deck Breakdown

Cards Usage Statistic

Main Deck

Dark Magician Girl
Dark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

Dark Magician Girl the Magician's Apprentice
Dark Magician Girl the Magician's Apprentice
Dark Magician Girl the Magician's Apprentice
DARK 6
Dark Magician Girl the Magician's Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.

Dark Magician the Magician of Black Magic
Dark Magician the Magician of Black Magic
Dark Magician the Magician of Black Magic
DARK 7
Dark Magician the Magician of Black Magic
  • ATK:

  • 2500

  • DEF:

  • 2100


This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician".

Gadget Trio
Gadget Trio
Gadget Trio
EARTH 4
Gadget Trio
  • ATK:

  • 1300

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" or 1 Spell/Trap that mentions it from your Deck to your hand. If this card is destroyed by battle or card effect: You can Set 1 "Stronghold the Hidden Fortress" from your Deck. You can only use each effect of "Gadget Trio" once per turn.

Gandora-G the Dragon of Destruction
Gandora-G the Dragon of Destruction
Gandora-G the Dragon of Destruction
DARK 8
Gandora-G the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.

Goddess with the Third Eye
Goddess with the Third Eye
Goddess with the Third Eye
LIGHT 4
Goddess with the Third Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).

Magician's Rod
Magician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

Magicians' Souls
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

Moremarshmallon
Moremarshmallon
Moremarshmallon
LIGHT 3
Moremarshmallon
  • ATK:

  • 300

  • DEF:

  • 500


While you control "Shining Sarcophagus", this card cannot be destroyed by battle, also your opponent's monsters cannot target monsters for attacks, except this one. You can only use each of the following effects of "Moremarshmallon" once per turn. During your opponent's turn, if you control "Shining Sarcophagus" (Quick Effect): You can Special Summon this card from your hand. If this card is destroyed by card effect: You can Special Summon 1 "Moremarshmallon" from your hand, Deck, GY, or banishment, except this card, and if you do, inflict 1000 damage to your opponent.

Silent Magician Zero
Silent Magician Zero
Silent Magician Zero
LIGHT 4
Silent Magician Zero
  • ATK:

  • 1000

  • DEF:

  • 1000


If your opponent draws a card(s): Increase this card's Level by the number drawn. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a Spell Card or effect, while you control "Shining Sarcophagus" (Quick Effect): You can negate the activation, and if you do, increase this card's Level by 1. You can only use this effect of "Silent Magician Zero" once per turn.

Timaeus the United Dragon
Timaeus the United Dragon
Timaeus the United Dragon
LIGHT 8
Timaeus the United Dragon
  • ATK:

  • 2800

  • DEF:

  • 1800


You can send 1 Spellcaster monster, or 1 Spell/Trap that mentions "Dark Magician", from your hand or face-up field to the GY; Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. You can only use each effect of "Timaeus the United Dragon" once per turn.

Toy Soldier
Toy Soldier
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

Toy Tank
Toy Tank
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".

Dark Magician
Dark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''

Illusion of Chaos
Illusion of Chaos
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

Magician of Chaos
Magician of Chaos
Magician of Chaos
DARK 7
Magician of Chaos
  • ATK:

  • 2500

  • DEF:

  • 2100


You can Ritual Summon this card with "Chaos Form". This card's name becomes "Dark Magician" while on the field or in the GY. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can target 1 card on the field; destroy it. If this Ritual Summoned card is destroyed by battle or card effect: You can Special Summon 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your hand, except "Magician of Chaos", ignoring its Summoning conditions.

Blazing Cartesia, the Virtuous
Blazing Cartesia, the Virtuous
Blazing Cartesia, the Virtuous
LIGHT 4
Blazing Cartesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.

Dark Magic Attack
Dark Magic Attack
Dark Magic Attack
Spell Normal
Dark Magic Attack

    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

    Dark Ruler No More
    Dark Ruler No More
    Dark Ruler No More
    Spell Normal
    Dark Ruler No More

      Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



      Tag(s):

      Forbidden Droplet
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        Future Silence
        Future Silence
        Future Silence
        Spell Quick
        Future Silence

          Add 1 monster that mentions "Shining Sarcophagus" from your Deck to your hand, then, if you activated this card during the Battle Phase while you controlled "Shining Sarcophagus" and a monster that mentions it, each player draws until they have 6 cards in their hand. You can only activate 1 "Future Silence" per turn.

          Preparation of Rites
          Preparation of Rites
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

            Ready Fusion
            Ready Fusion
            Ready Fusion
            Spell Normal
            Ready Fusion

              Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.

              Secrets of Dark Magic
              Secrets of Dark Magic
              Secrets of Dark Magic
              Spell Quick
              Secrets of Dark Magic

                Activate 1 of the following effects. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material. ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.

                Shining Sarcophagus
                Shining Sarcophagus
                Shining Sarcophagus
                Spell Continuous
                Shining Sarcophagus

                  Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.

                  Soul Servant
                  Soul Servant
                  Soul Servant
                  Spell Quick
                  Soul Servant

                    Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.

                    The Eye of Timaeus
                    The Eye of Timaeus
                    The Eye of Timaeus
                    Spell Normal
                    The Eye of Timaeus

                      (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

                      The Gaze of Timaeus
                      The Gaze of Timaeus
                      The Gaze of Timaeus
                      Spell Quick
                      The Gaze of Timaeus

                        Target 1 "Dark Magician" or "Dark Magician Girl" you control or in your GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions it as material, by shuffling that monster into the Deck, but banish it during the End Phase of the next turn. (This is treated as a Special Summon with "The Eye of Timaeus".) You can only activate 1 "The Gaze of Timaeus" per turn.

                        Ties That Bind
                        Ties That Bind
                        Ties That Bind
                        Spell Normal
                        Ties That Bind

                          If you control "Shining Sarcophagus" and a monster that mentions it: Special Summon up to 2 Level 4 or lower monsters with different names that mention "Shining Sarcophagus" from your hand and/or Deck, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Ties That Bind" per turn.

                          Toy Box
                          Toy Box
                          Toy Box
                          Spell Continuous
                          Toy Box

                            Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.

                            Turn Silence
                            Turn Silence
                            Turn Silence
                            Spell Quick
                            Turn Silence

                              Target 1 face-up monster you control; increase its Level by 3, also if you activated this card in response to your opponent's monster effect activation, while you control "Shining Sarcophagus" and a monster that mentions it, negate that opponent's effect. During damage calculation, if your monster that mentions "Shining Sarcophagus" battles: You can banish this card from your GY; end the Battle Phase. You can only activate 1 "Turn Silence" per turn.

                              Eternal Soul
                              Eternal Soul
                              Eternal Soul
                              Trap Continuous
                              Eternal Soul

                                Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

                                Extra Deck

                                Blue-Eyes Alternative Ultimate Dragon
                                Blue-Eyes Alternative Ultimate Dragon
                                Blue-Eyes Alternative Ultimate Dragon
                                LIGHT 12
                                Blue-Eyes Alternative Ultimate Dragon
                                • ATK:

                                • 4500

                                • DEF:

                                • 3800


                                "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.

                                Dark Magician of Destruction
                                Dark Magician of Destruction
                                Dark Magician of Destruction
                                DARK 8
                                Dark Magician of Destruction
                                • ATK:

                                • 2800

                                • DEF:

                                • 2600


                                "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was activated. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. This card's name becomes "Dark Magician" while on the field or in the GY.

                                Dark Magician the Dragon Knight
                                Dark Magician the Dragon Knight
                                Dark Magician the Dragon Knight
                                DARK 8
                                Dark Magician the Dragon Knight
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.

                                Dragon Master Magia
                                Dragon Master Magia
                                Dragon Master Magia
                                LIGHT 12
                                Dragon Master Magia
                                • ATK:

                                • 5000

                                • DEF:

                                • 4000


                                "Blue-Eyes Ultimate Dragon" or 3 "Blue-Eyes" monsters + 1 "Chaos" or "Black Luster Soldier" Ritual Monster Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Dragon Master Magia" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Blue-Eyes" monster or 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your Extra Deck or GY.

                                Master of Chaos
                                Master of Chaos
                                Master of Chaos
                                DARK 8
                                Master of Chaos
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.

                                Red-Eyes Dark Dragoon
                                Red-Eyes Dark Dragoon
                                Red-Eyes Dark Dragoon
                                DARK 8
                                Red-Eyes Dark Dragoon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                                Sanwitch
                                Sanwitch
                                Sanwitch
                                DARK 6
                                Sanwitch
                                • ATK:

                                • 2100

                                • DEF:

                                • 1800


                                "Sangan" + "Witch of the Black Forest"

                                The Dark Magicians
                                The Dark Magicians
                                The Dark Magicians
                                DARK 8
                                The Dark Magicians
                                • ATK:

                                • 2800

                                • DEF:

                                • 2300


                                "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.

                                Timaeus the United Magidragon
                                Timaeus the United Magidragon
                                Timaeus the United Magidragon
                                LIGHT 10
                                Timaeus the United Magidragon
                                • ATK:

                                • 2800

                                • DEF:

                                • 1800


                                "Dark Magician" or "Dark Magician Girl" + 1 Dragon or Spellcaster monster After this card is Special Summoned, until the end of your next turn, it is unaffected by other cards' effects. You can only use each of the following effects of "Timaeus the United Magidragon" once per turn. If this card battles, during damage calculation: You can make this card gain 100 ATK for each Spell in the GYs and banishment. During your opponent's turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.

                                Black Luster Soldier - Soldier of Chaos
                                Black Luster Soldier - Soldier of Chaos
                                Black Luster Soldier - Soldier of Chaos
                                EARTH
                                Black Luster Soldier - Soldier of Chaos
                                • ATK:

                                • 3000

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                                I:P Masquerena
                                I:P Masquerena
                                I:P Masquerena
                                DARK
                                I:P Masquerena
                                • ATK:

                                • 800

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                S:P Little Knight
                                S:P Little Knight
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                Chaos Angel
                                Chaos Angel
                                Chaos Angel
                                DARK 10
                                Chaos Angel
                                • ATK:

                                • 3500

                                • DEF:

                                • 2800


                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                Draco Berserker of the Tenyi
                                Draco Berserker of the Tenyi
                                Draco Berserker of the Tenyi
                                DARK 8
                                Draco Berserker of the Tenyi
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                                Main: 43 Extra: 14

                                2 cardApprentice Illusion Magician 2 cardApprentice Illusion Magician
                                Apprentice Illusion Magician
                                DARK 6
                                Apprentice Illusion Magician
                                • ATK:

                                • 2000

                                • DEF:

                                • 1700


                                You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.


                                2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                1 cardMagician of Dark Illusion 1 cardMagician of Dark Illusion
                                Magician of Dark Illusion
                                DARK 7
                                Magician of Dark Illusion
                                • ATK:

                                • 2100

                                • DEF:

                                • 2500


                                This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn. ● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand. ● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.


                                2 cardMagician's Rod 2 cardMagician's Rod
                                Magician's Rod
                                DARK 3
                                Magician's Rod
                                • ATK:

                                • 1600

                                • DEF:

                                • 100


                                When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


                                2 cardMagicians' Souls 2 cardMagicians' Souls
                                Magicians' Souls
                                DARK 1
                                Magicians' Souls
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                3 cardSpellbook Magician of Prophecy 3 cardSpellbook Magician of Prophecy
                                Spellbook Magician of Prophecy
                                WATER 2
                                Spellbook Magician of Prophecy
                                • ATK:

                                • 500

                                • DEF:

                                • 400


                                If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                                2 cardDark Magician 2 cardDark Magician
                                Dark Magician
                                DARK 7
                                Dark Magician
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                ''The ultimate wizard in terms of attack and defense.''


                                2 cardAsh Blossom & Joyous Spring 2 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                2 cardEffect Veiler 2 cardEffect Veiler
                                Effect Veiler
                                LIGHT 1
                                Effect Veiler
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                2 cardGhost Mourner & Moonlit Chill 2 cardGhost Mourner & Moonlit Chill
                                Ghost Mourner & Moonlit Chill
                                WIND 3
                                Ghost Mourner & Moonlit Chill
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                                2 cardDark Magical Circle 2 cardDark Magical Circle
                                Dark Magical Circle
                                Spell Continuous
                                Dark Magical Circle

                                  When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.


                                  2 cardSecret Village of the Spellcasters
                                  2 cardSecret Village of the Spellcasters
                                  Secret Village of the Spellcasters
                                  Spell Field
                                  Secret Village of the Spellcasters

                                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                    2 cardSpellbook of Fate 2 cardSpellbook of Fate
                                    Spellbook of Fate
                                    Spell Quick
                                    Spellbook of Fate

                                      If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


                                      3 cardSpellbook of Knowledge 3 cardSpellbook of Knowledge
                                      Spellbook of Knowledge
                                      Spell Normal
                                      Spellbook of Knowledge

                                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                        1 cardSpellbook of Power 1 cardSpellbook of Power
                                        Spellbook of Power
                                        Spell Normal
                                        Spellbook of Power

                                          Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.


                                          2 cardSpellbook of Secrets 2 cardSpellbook of Secrets
                                          Spellbook of Secrets
                                          Spell Normal
                                          Spellbook of Secrets

                                            Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                            2 cardSuper Polymerization
                                            2 cardSuper Polymerization
                                            Super Polymerization
                                            Spell Quick
                                            Super Polymerization

                                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                              Tag(s):

                                              1 cardTerraforming
                                              1 cardTerraforming
                                              Terraforming
                                              Spell Normal
                                              Terraforming

                                                Add 1 Field Spell from your Deck to your hand.




                                                Tag(s):

                                                2 cardThe Eye of Timaeus 2 cardThe Eye of Timaeus
                                                The Eye of Timaeus
                                                Spell Normal
                                                The Eye of Timaeus

                                                  (This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.


                                                  1 cardThe Grand Spellbook Tower 1 cardThe Grand Spellbook Tower
                                                  The Grand Spellbook Tower
                                                  Spell Field
                                                  The Grand Spellbook Tower

                                                    Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                                                    3 cardEternal Soul 3 cardEternal Soul
                                                    Eternal Soul
                                                    Trap Continuous
                                                    Eternal Soul

                                                      Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                      2 cardMagician Navigation 2 cardMagician Navigation
                                                      Magician Navigation
                                                      Trap Normal
                                                      Magician Navigation

                                                        Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.


                                                        1 cardAmulet Dragon 1 cardAmulet Dragon
                                                        Amulet Dragon
                                                        DARK 8
                                                        Amulet Dragon
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2500


                                                        "Dark Magician" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.


                                                        1 cardDark Cavalry 1 cardDark Cavalry
                                                        Dark Cavalry
                                                        DARK 8
                                                        Dark Cavalry
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2300


                                                        "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                                        1 cardDark Magician the Dragon Knight 1 cardDark Magician the Dragon Knight
                                                        Dark Magician the Dragon Knight
                                                        DARK 8
                                                        Dark Magician the Dragon Knight
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        "Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                        1 cardDark Paladin 1 cardDark Paladin
                                                        Dark Paladin
                                                        DARK 8
                                                        Dark Paladin
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2400


                                                        "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                        2 cardRed-Eyes Dark Dragoon
                                                        2 cardRed-Eyes Dark Dragoon
                                                        Red-Eyes Dark Dragoon
                                                        DARK 8
                                                        Red-Eyes Dark Dragoon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                        2 cardThe Dark Magicians 2 cardThe Dark Magicians
                                                        The Dark Magicians
                                                        DARK 8
                                                        The Dark Magicians
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2300


                                                        "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                        1 cardAkashic Magician 1 cardAkashic Magician
                                                        Akashic Magician
                                                        DARK
                                                        Akashic Magician
                                                        • ATK:

                                                        • 1700

                                                        • LINK-2

                                                        Link Arrow:

                                                        Top

                                                        Bottom


                                                        2 monsters with the same Type, except Tokens You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.


                                                        2 cardCrowley, the First Propheseer 2 cardCrowley, the First Propheseer
                                                        Crowley, the First Propheseer
                                                        DARK
                                                        Crowley, the First Propheseer
                                                        • ATK:

                                                        • 1000

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                                        1 cardWee Witch's Apprentice 1 cardWee Witch's Apprentice
                                                        Wee Witch's Apprentice
                                                        DARK
                                                        Wee Witch's Apprentice
                                                        • ATK:

                                                        • 1400

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.


                                                        1 cardHierophant of Prophecy 1 cardHierophant of Prophecy
                                                        Hierophant of Prophecy
                                                        DARK
                                                        Hierophant of Prophecy
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2600


                                                        2 Level 7 Spellcaster-Type monsters Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.


                                                        1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                                        Number 11: Big Eye
                                                        DARK
                                                        Number 11: Big Eye
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2000


                                                        2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                                        tcg
                                                        Dark Magician
                                                        5







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